ASSET / 001 · Real skins. Real inventory.

Trading
builds
the inventory.

Trading activity can help build a transparent inventory of real Counter-Strike skins.

Ticker
$ASSET
Items held
0
Status
Pre-launch
AWP | Dragon Lore
Item type Sniper rifleFloat —Rarity —

AWP | Dragon Lore

Wear — · Float — · Rarity Covert

Karambit | Fade
Knife Karambit

Karambit | Fade

Wear — · Float — · Rarity Covert

AK-47 | Fire Serpent
Wear —

AK-47 | Fire Serpent

Wear — · Float — · Rarity Covert

Sport Gloves | Pandora's Box
Gloves Sport

Sport Gloves | Pandora's Box

Wear — · Float — · Rarity Extraordinary

Specimens shown · no acquisitions yet

Mechanic / 01–04

How ASSET works.

01

Trade

Activity on $ASSET

02

Fees

A portion separates

Fee portion
03

Acquire

A skin is purchased

04

Inventory

It becomes visible

Signature / Inventory slots

The inventory
grows with
activity.

0012 slots

Illustration · not live holdings

01
02
03
04
05
06
07
08
09
10
11
12

INV / LIVE

Live inventory.

Open full inventory →
No skins acquired yet. The items below are demo specimens showing how acquisitions will appear. Values stay “—” until real data exists.

Index / summary

ASSET index.

A visual summary of the inventory. Not a price index and not an investment return. Only verified data is counted.

Total items

0

Verified holdings

Inventory reference value

—

Awaiting data

Latest acquisition

—

None yet

Item categories

0

Of 6 tracked

Average float

—

Awaiting data

Create / 05 steps

Build an inventory.

Set the allocation and the rules for which skins a project can acquire, then launch its coin.

Start creating
M4A4 specimen